surpanakha ffxiv blue mage

All 5 Primal Spells - Yup, we're eating up 5 spell spots here, but these aren't up for debate. The base damage was bad but with Offguard, Peculiar Light, and primal bursts they were pretty strong. Just tap level 59 mobs (Azys Lla is a good place) and let your friend kill them for you (don't be in a party together or it won't work). I joined in the tongue-spamming, naturally. By then the 20-or so BLU players who are also good at the game will be done and out of the pool. Looking at how many abilities might be coming from trials and raids I seriously hope they've given BLU a major power boost. You may notice several pieces are the same for both sets, yet use different materia. Pom Cure - 500 Potency Heal. White Wind - Restores HP to the party equal to your current HP. The Alexandrian Hiders (big gobbies in the 2nd group of trash) will use Gobskin. Aetherial Mimicry - To cap off the universal spell list has to be the spell that lets you choose your role. You can either A) get both pieces, meld them differently, and use your retainers to swap out gear or B) simply keep the DPS melds and only get one of the duplicate pieces. Blue mage is known as a limited job. Learned Alpine Draft from Griffin in Sea of Clouds. The following is a list of Blue Mage's Arms from Final Fantasy XIV. 13.1s Surpanakha 4 - 500 Potency. With the requisite number of party members playing as blue mage, register for a duty with Undersized Party disabled.Upon entering the instance, a message will display confirming you meet the requirements of the blue mage log. Hell, make it a Battle Royale instance or something. They will need to add more power on the path to 60 though, hopefully the new skills will provide that. If you’re intrigued by the new “limited job” coming to FFXIV, you’ll need to satisfy a few requirements before you can get cracking with some monster slayin’. Mimic: Tank makes it so you take less damage. Northelies and Plaincracker have short range and Protean Wave doesn't track your target and the knockback is annoying. I mean terribad. 13.8s GCD / Sharpened Knife - 220 Potency. Though for trash Mind Blast is a winner, due to the cleave + 30s paralysis. Whistled Knife deals approximately 810 Potency on a Stunned target, making it one of your strongest ST hits. I've been doing this because I've assumed it's optimal but do you happen to know the math? Once you get to where you're going, you're either going to White Wind or Ram's Voice to lock everything in place. It's got great range and it's got a very cheap MP cost. Missile, Launcher, and Level 5 Death - These are your trash killers. For dungeons, you don't need these. However, it deals either 10, 20, 30, or 50% Damage. Yes the stun is longer, but is it worth the risk cost? I've personally never needed to use it, but I've got to include it on the list since it's a "healing" spell. I find that a very useful spell. This final Knife is extremely hard to pull off, it's entirely dependent on latency and movement. Angel Whisper - Another utility spell that everyone should have. Quick note, Mighty Guard does not decrease healing power, nor does it affect HP% attacks like Missile. Is it more than the DPS lost to using Mind Blast or Sonic Boom? Unfortunately if you intend to do the bosses the intended way you will need the use of certain blue mage spells that can not be soloed as a lv 50 blue. Libra increases damage from all sources by 5%, but randomly selects either Physical (Brown), Astral (White), or Umbral (Black). You'll be using it every 30s no matter what. Blue Mage is described as a solo-play job that is unfit for parties, but a Blue Mage cannot solo very many things outside of the overworld at level 50 and still works best in a party. If you can't do Crit and are good on SpS, then go DH. This buff is equal to having Devilment on all the time, it's huge. First, Petrify and Freeze *count* as the same status effect, so you can't Petrify something that's already Frozen without overwriting the status effect. Also has a very expensive MP cost, so use only when necessary. Final Sting will kill you and has an effective 10m cooldown on it, so use this when you can get the most effect of it. It's on a 90s cooldown, but absolutely should be in your active spells. 12.4s Surpanakha 3 - 400 Potency. Personally, I've yet to have issue with holding aggro without it as long as I use White Wind under Mighty Guard at the beginning of the pull to get a huge lead. Surpanakha - Ravana HM works Quasar - Sophia HM works J Kick ... you can mimic any blue mage. Use Surecast to avoid knockback/pull-in and Diamondhide when he charges up his big attack. It's the worst of the three. That being said, a Whistled Cannon deals 1080 Potency on a Petrified target making it your strongest attack that doesn't kill yourself and it's AOE. Even if PotD was restricted to "Fixed" parties, I think it would be a nice side-thing to play BLU in. I remember them saying that trail and raid abilities would be much easier to get now with a full BLU party, but anyone who tried doing that when they launched could tell you it was horrible, they do so little damage, unless there's a major power boost, could 8 BLU do sephirot? New comments cannot be posted and votes cannot be cast. Practice until your learn the patterns. Throughout this guide, we will be outlining the following: As for Feather Rain, Eruption has no falloff damage either. Aaaalso, it's not a guaranteed learn. Be quick! It's a combat rez with a 300s cooldown. Gobskin - 250 Potency AOE Shield. So, being a BLU Healer is an easy transition for the most part, except you have no oGCD heals to rely on. Grants Surpanakha's Fury, increasing potency of Surpanakha by 50% Duration: 3s Can be stacked up to 3 times. They can only participate in instanced duties as members of a pre-formed party. Blue Mage spell guide WIP [Guide] I wanted to make it easier for others to find all the spells so they wouldn't have to do the same as I and fly around fighting every mob you could find hoping you would find the one you were looking for so Im making this guide. Find out where to seek new magic and view a wealth of information for spells you have already acquired. Seed of Life perhaps? Libra increases damage from all sources by 5%, but randomly selects either Physical (Brown), Astral (White), or Umbral (Black). They are all considered Death spells and won't work on enemies immune to Death. That being said, the drop-rate for the Blue Mage Primal abilities are atrociously low. In FFXIV, the Blue Mage class does not have the luxury in which it can take part in daily roulettes in order to receive experience.Thankfully, they have been given a way to earn open-world XP bonuses. Try to keep Libra up 100% of the time to boost your party's damage. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. Stars indicate the rank of the spell and how hard it will be to learn. I'm assuming that it is also from a combination of other feats, but I don't know exactly which ones proc'd it. Only one Blue Mage on the party needs Libra, and it might as well be the tank because your damage is gonna suck. Faze -OR- Bomb Toss -OR- Perpetual Ray + Sharpened Knife - You don't need all three, but you will want access to one of the Stuns. I seriously hope they've given BLU a major power boost. I wish BLU was able to queue for Palace of the Dead and Squadron duties. I hope this guide is a useful tool for BLUs tracking down spells as we collaborate our information and happy hunting! Here is my list of the suggested best ways to learn the 80 spells available to level 60 Blue Mages. It's available for Blue Mage. The world is full of wondrous techniques for Blue Mages to learn, and this handy spellbook will prove indispensible. It's Trick Attack, use it. Exuviation has a tiny 6y range on it, meaning you have to use it like Cure III. FFXIV Hunt Hunt Marks Hunt Maps Hunt Routes Hunt Macros Hunt Videos ☰ Patreon Discord. Where Is Each Spell Learned From See also: Blue Mage Spells Learning Guide I like it. The first level 60 quest unlocks the Blue Mage log. It is pretty fun, but will probably be dying in a few weeks. If you're going to be tanking anything hard though, you'll want it. 40: Maim and Mend IV (Blue Mage) Increases base action damage and HP restoration by 40%. It is very MP expensive and should only be used twice per pull. The Universal Spells are my must-have spells. Good point on the grabbing aggro, but I found the Primal Spells to be better suited for that task. Mighty Guard now increases Enmity Generation. Set Fire/Primal spells to kill adds quickly. For dungeons, you won't need this spell. You could combo these for damage... but, you're the tank and your damage sucks. Novice Blue Mage Guide by Caimie Tsukino Launched: 23 Jan 2019 Updated: 6 June 2019 New update: 18 Feb 2020 (1) INTRODUCTION In Patch 4.5, by popular demand, Blue Mage (BLU) has been added to FFXIV Stormblood. Stand in the puddle to avoid Mega Death, do NOT stand in the puddle to avoid Funeral Pyre. FFXIV Blue Mage spell list. It feels like it's made for that sort of free-form "non-progression" content. It's main tank selling point is it has a "Thrill of Battle"-like effect on it as well. It's a requirement if you even want your healing spells other then White Wind to be useful, otherwise they're about as strong as SMN's Physick. Blue Mage. But not because they were weak at 50, because every other job gained significant power from 50 to 60. they almost doubled lot of blu spells potencies when 5.1 came, also increased learn rate overall and further increased learning rate when not unsyncing. (Thanks to u/mltsquigs). Directly above that is the Vault's SICKNESS MUST BE PURGED. I haven't touched BLU since it was introduced, but hearing about it and reading this guide has me determined to level it up this weekend :D. I started yesterday and I'm up to 28. I've found the Increased Enmity Generation to be high enough that The Look is unnecessary unless you plan on stance dancing. The purple drool signifies Gastric Acid? That's what this guide is for, to help you narrow down which spells you absolutely should take and which ones can best be left forgotten. Just hope your fellow Blue Mages have Angel Whisper ready. White + Black Knight's Tour - Another spell combo that easily could have gone into the universal list, but the downside to the spell is really only one person can use it at a time. Because it's fucking annoying having to make a party or coming back after a break and barely anyone wanting to do BLU spell runs. Relics. Spells learned from the Masked Carnivale: Below is a list of all of the patch 5.15 spells, sorted by level/ilvl, as well as some alternative locations. For optimization with Libra, you'll want Eruption, Mountain Buster, Glass Dance, J Kick, and Surpanakha. It has a 180s cooldown to keep it from being too overpowered, but you can just cycle it amongst the Blue Mages and you'll be golden. They buffed the enmity generation of Mighty Guard to the point that it should be all you need. The Look - 220 Potency Cone AOE with a x8 Enmity Multiplier. How much DPS is lost clipping the GCD to use primal abilities? New Topic. 11s Surpanakha - 200 Potency. I got the "None More Blue" achievement, and title "Champion of the Blue" from the last fight in the carnival.. Mighty Guard - It's your tank stance. Devour - Another one that easily could have went into the universal list, but I found I didn't use this spell as often in any of the other roles as I did as a tank. Patch 5.45 (70 cap) and all future patch spells available here. The level 55 quest requires that you learn Whistle. 50: Maim and Mend V (Blue Mage) (New Page: {{ARR Infobox Action |Patch = 5.15 |Index = 18323 |Name = Surpanakha |Type = Ability |Acquired = Blue Mage |Acquired Level = 1 |Affinity = BLU